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How A PS5 Flash Video Game Could Work | Screen Rant - Screen Rant

With the upcoming releases of Spider-Man: Miles Morales and Avengers: War Table, Marvel seems to have a choke-hold on the superhero video game market. DC has not released a triple-A game from any of its properties since Injustice 2 hit stores in 2017. A video game based on The Flash would not only be a good way to cash back in on the market, but it would be an entirely different type of superhero game.

That's not to say a Flash game would be entirely unfamiliar. Just like the landscapes of the Batman Arkham games and Marvel's Spider-Man, a good Flash game would be about living out the fantasy of being a speedster. Players should be able to explore an open world and stop roving gangs of bad guys. They should experience a main story that explores the human identity behind the mask while completing side quests that flesh out The Flash's rogue's gallery. As with any other good superhero game, a Flash game would be an introduction and a celebratory exploration of the world of The Flash.

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Related: Superman Is FAST Enough TO Time Travel Like The Flash

What would make a Flash game different from any other superhero game out there is the same simple concept that sets Flash as a character apart from other supers: speed. Unfortunately, this simple concept is can be difficult to get right. Regardless of which Flash players step into the shoes of, they will be controlling a character that regularly makes both sound and light look like slow-pokes, while considering things like the flow of time and barriers between dimensions minor obstacles. There is a delicate balance between making the player feel as fast as The Flash while also allowing them to actually keep up with the character they're controlling. Luckily, the developers at NetherRealm already figured out one solution to that issue, and it's ironically to slow things down. In both Injustice games, The Flash has the ability to speed himself up to the point that his opponent becomes incredibly slow and vulnerable. This mechanic sells the Flash's speed without making him uncontrollable, and it might be a good basis for a full game about the red blur.

Why A Flash Video Game Would Be So Much Fun

The Flash gets his speed from a cosmic source of infinite energy called the Speed Force. Just like the regular Force from Star Wars, the Speed Force can grant a number of abilities, the most basic of which is speed, and they're all dependent on the user's level of skill. In order to maintain high speeds, The Flash needs to stay in sync with the Speed Force. A Flash game would focus around the player maneuvering through an open world, avoiding obstacles and maintaining speed to build a Speed Force Gauge that they can use to increase the game's speed or use other signature Flash abilities (like creating mini-tornadoes). The Speed Force Gauge would be somewhat contradictory however, as it would actually slow things down for the player. This would make a Flash game somewhat of a bullet-time experience like Super Hot or Max Payne.

Unfortunately, Flash isn't exactly known for his use of firearms. When it comes to combat, he's much more of a brawler with a few speed-based special moves in his arsenal. This is another area where the developers of a Flash game could take some inspiration from his design in Injustice games. Except, instead of having moves focused on keeping opponents in a combo, Flash's move set would be more diverse and more suited to take on multiple opponents. However, there is still one problem. Enemies aren't very challenging when even other superheroes move at 1/100th the speed of the player. A good way to solve this problem might be by adding a time limitation to any objective. This orients the game's focus more towards speed, and encourages players to complete goals as efficiently as possible.

The Flash is one of DC's most iconic and powerful superheroes. Unlike other members of the Justice League, whose games have typically fallen flat (barring Batman and the Injustice series) Flash presents a real opportunity to create a unique game that plays like no other. Plenty of games have explored the idea of being super-powered, but none have managed to truly capture what it's like to be a speedster. Hopefully, if it ever does happen, the developers make sure to make a game where the player can truly live out that title.

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How A PS5 Flash Video Game Could Work | Screen Rant - Screen Rant
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